#include "behavior_tree_force_success_policy.h"
#include <behaviortree_cpp_v3/decorators/force_success_node.h>

namespace policy
{
BehaviorTreeForceSuccessPolicy::BehaviorTreeForceSuccessPolicy(const std::string &name)
    : BehaviorTreePolicy(name)
{
    policy_tree_node_ = std::make_unique<BT::ForceSuccessNode>(name + "_force_success_node");
}
BehaviorTreeForceSuccessPolicy::~BehaviorTreeForceSuccessPolicy() = default;

}
